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Mesh Filter and Mesh Renderer property icons are difficult to see on blu...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to Light3. Create a new "Cube" GameObject (GameObject... Read more
Orientation X, Y, and Z input fields are misaligned with other Element 0...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
How to reproduce:1. Open the attached project "IN-126388"2. In the Rendering Debugger's Rendering tab, change the Overdraw Mode to "... Read more
Crash on SendShadowCullingCallbacks when entering Play Mode with unsaved...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “PropTests” Scene3. Select the “3d SKYBOX TEST/Terrain” GameObje... Read more
Locked project browser lose their state in "One Column" mode when anothe...
How to reproduce: Create and open a new project Open two or more Project windows Set all of them to “One Column Layout“ Create a non... Read more
HelpBox visuals in the "Ray Tracing Shader" asset are not aligned with t...
Steps to reproduce: Create a new project Go to "Assets" -> "Create" -> "Shader" > "Ray Tracing Shader" Select the newly cre... Read more
ListView element is rendered in solid black after docking if UI Builder ...
Steps to reproduce: Open the attached project Open the NewUXMLTemplate.UXML asset in UI Builder Observe that the ListView element is... Read more
HelpBox visuals in the "Light Probe Group" component are not aligned wit...
Steps to reproduce: Create a project using the Universal 2D template Select "Main Camera" in the "Hierarchy" Click "Add Component" i... Read more
[WebGPU] error with compute shader and read-only RWTexture
Compute shader errors with WebGPU when an RWTexture is used as read-only. Binding type in the shader (texture) doesn't match the typ... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask