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SetMotorSpeeds and SetLightBarColor methods are not executed on PlayStat...
Reproduction steps: 1. Open the attached “Unity-ControllerVibration.zip“ project 2. Connect the PlayStation controller via Bluetooth... Read more
Mouse.current.leftButton.isPressed is triggered continuously when changi...
How to reproduce: 1. Open the “IN-59381“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. In the Game tab change the Disp... Read more
View button of the Xbox controller does not map its' value in the Input ...
Reproduction steps: 1. Open the attached “My project (1).zip“ project 2. Connect the Xbox One controller 3. Open the Input Debugg... Read more
ArgumentOutOfRangeException is thrown when the Input System UI Input Mod...
How to reproduce: 1. Open the “IN-60236_repro“ project 2. Open the “StartUp“ scene 3. Open the Simulator tab (Window → General → ... Read more
“Exceeded budget for maximum input event” error appears when entering Pl...
The steps bellow don't actually reproduce the problem the user is having. The project below sets the maxEventBytesPerUpdate to a v... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps: 1. Open the attached “My project.zip” project 2. Enter Play Mode 3. Click the left mouse button and notice th... Read more
InputActionAsset is not being updated when it is already assigned to Pla...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Main” scene 3. Enter Play mode 4. Press t... Read more
The whole Action Map breaks when a Keyboard Modifier is selected
How to reproduce: 1. Open the “BuildLine.zip” project 2. Open the “MainScene” 3. Enter Play Mode 4. Observe the Game View Rep... Read more
"GetDevice<Mouse>().scroll.ReadValue()" method returns a 1-digit value w...
How to reproduce: 1. Open the “MouseScrollReadValueIssue“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Use the mouse’... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce: 1. Open the user’s attached “uitest1.zip” project 2. Enter Play Mode 3. Press the ESC or enter button 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings