Search Issue Tracker
Fixed
Fixed in 1.12.0, 7000.0.0
Votes
0
Found in [Package]
1.7.0
Issue ID
ISXB-711
Regression
No
InputActionAsset is not being updated when it is already assigned to PlayerInput
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Main” scene
3. Enter Play mode
4. Press the “K” button
5. In the Hierarchy window, observe the “Entrance Room” GameObject
Expected result: A new “Viewport“ GameObject was created as an “Entrance Room” GameObject child
Actual result: No new GameObject was created
Reproducible with: 1.6.1 (2022.3.5f1, 2023.2.0b1), 1.7.0, 1.8.0-pre.2 (2022.3.14f1, 2023.2.3f1, 2023.3.0a17)
Couldn't test with: 2021.3.33f1 (compilation errors while importing the project to this version)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
Resolution Note (fix version 7000.0.0):
Fixed an issue where action map action trigger hooks were erroneously set when notifications were set to UnityEvents.
These hooks are only now set when notifications are set to be: SendMessage, BroadcastMessage or CSharp events.
Resolution Note (fix version 1.12.0):
Fixed an issue where action map action trigger hooks were erroneously set when notifications were set to UnityEvents.
These hooks are only now set when notifications are set to be: SendMessage, BroadcastMessage or CSharp events.