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[Mac] Standalone build is flickering during transitions from Unity logo ...
How to reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGL 4.13. Build and run project4. Observe the s... Read more
Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unl...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4. Re... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more
DrawMeshInstancedProcedural error and a lot of other Shader errors when ...
Reproduction steps: Open the attached “My project (1).zip“ project Observe the Console window Expected result: No errors are present... Read more
Audio random container is missing from search in query builder mode
The search window is missing an option in query builder mode for filtering Audio Random Container assets. Repro Open the Search wind... Read more
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
Temporal Anti-aliasing is still visible in Game view when turning Anti-a...
How to reproduce:1. Open the attached project “TAASponza.zip“2. Open Scene “Sponza“ (Assets/SponzaHDRP/Scenes)3. Drag and drop the “... Read more
"ArgumentException" error appears when opening Project Library in the UI...
How to reproduce:1. Open project "UIBuilderBug.zip"2. Open the "TestDocument.uxml" document (Assets > TestDocument)3. In the UI B... Read more
Windows.Perception.Spatial.SpatialStageFrameOfReference Rewriter error w...
How to reproduce:1. Open the attached "Repro.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build fails w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject