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Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/Master.unity“ Scene3. Enter Play Mode4. Select “Host Gam... Read more
Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif):1. Open users attached project.2. Open "Scene" scene located in "Assets>Scenes" fo... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
[VFX Graph] Light and shadow information inherited by a translucent mate...
How to reproduce: Import the attached package to HDRP project Open 'Scene' scene [Optional] To understand this bizarre behavior, in ... Read more
Undo SetCurrentGroupName() is overriden by RecordObjects() when using Redo
Steps to reproduce:1. Open project contained in "bug1.zip"2. Enter "Main" scene3. Select Main Camera and Directional Light gameobjec... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. In the "Hierarchy" window try searching for a word "gameob... Read more
[Contextual Menu] When navigating to a submenu, parent menu highlight di...
When navigating to a submenu, parent menu highlight disappears then reappears. Repro: Create project In hierarchy view, right click ... Read more
Shader with _CameraDepthAttachment is not rendered when using DX11 Graph...
How to reproduce:1. Open the “T1757806_Depth.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected result: “Plane ... Read more
[URP] The default Unlit Material doesn't clip depth in Deferred
Step to repro:- Import attached package- Insure the current renderer uses Deferred path- Observe the alpha clipping behavior Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with multiple stack traces when leaving a docked VFX Graph open