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Material.HasTexture/HasProperty returns true for non-existent property a...
How to reproduce:1. Open the user-attached project “ShaderPropertyBug”2. Enter the Play Mode3. Observe the Console Expected result: ... Read more
[UI Builder] Insertion Point jumps to the end of the string when editing...
Steps to reproduce: Open the attached project Open the Test UI Document In the StyleSheets tab Paste the following Selector name "#r... Read more
[Editor] Importing .unitypackage files is not available when dropping th...
How to reproduce:1. Create a new project with older than 2019.2.0a5 Unity version2. Export a default Scene and delete it from the pr... Read more
AudioSource returns wrong time when rotating camera
-e: see title -repro:--Open attached project--Build and run Main scene on browser--Rotate camera around--NOTICE AudioSource.time wil... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more
[Linux] CursorLockMode.Confined does not confine cursor when using multi...
Reproduction steps:1. Open the attached ”CursorBug” project2. Click File > Build3. Launch the built Player4. Move the cursor in t... Read more
The Prefab variant removes some of the prefab items from the list when c...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “Collection Varian... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
The Hindi language is not recognized when using it in the Product Name f...
Steps to reproduce: Create a new project Go to Edit > Project Settings > Player Find a Product Name field and enter text: "नमस... Read more
Tilemap generates wrong colliders when overriding TileData.transform to ...
How to reproduce:1. Open the attached project2. Open the "main" scene3. Select Grid game object from the Hierarchy4. Check the colli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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