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UI is not rendering and an error is thrown when FXAA is enabled and came...
How to reproduce:1. Create a new 2D URP project2. Duplicate the “MainCamera“ and change its type to “Overlay“3. Create a UI > Pan... Read more
Monospaced Fonts do not maintain a fixed width when using the Bold variants
How to reproduce:1. Open the attached “IN-105234” project2. Open the “SampleScene” Scene3. Observe the text in the Game view Expecte... Read more
GameObject in the client is not synchronized with the changes made in th...
How to reproduce: 1. Open the project “IN-105228_NetworkDespawn”2. Open the SampleScene, Project → Assets → Scene3. File → Build Pro... Read more
A "Burst internal compiler error" error is thrown when building the project
How to reproduce:1. Open the “IN-105807.zip“ project2. In the Toolbar, select Build Settings > BuildSettings3. In the Build Setti... Read more
Terrain is not rendered and a warning is thrown when Unlit Draw Mode is ...
How to reproduce:1. Create and open a new project with “High Definition 3D” template2. Make sure the Editor is running on DX12 or Vu... Read more
VisualTreeAsset has significantly increased memory allocation size at ru...
How to reproduce:1. Open the attached “IN-106073” project2. In the toolbar, navigate to Edit > Project Settings…3. Select the “Pl... Read more
Exception thrown when Dispose SearchCollectionView
If a SearchCollectionView is disposed before it was attached to panel (generally in automated tests) it will throw a null exception ... Read more
White Edges appear during Camera movement in runtime when using FSR2 wit...
How to reproduce:1. Open the attached “IN-106131” project2. Open the “OutdoorsScene”3. Enter Play mode and make sure the Scale is se... Read more
The PostProcessSceneAttribute callback is not invoked when the Player is...
Reproduction steps:1. Delete the “Library” folder included in the "ReproProj" project2. Open the project3. From the menu bar, select... Read more
"Cameras" menu window size is broken when "Control the selected camera i...
Reproduction steps:1. Create a new blank 3D project2. In the Scene view, in the tool overlay at the bottom left, press the "Cameras"... Read more
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