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0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

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Jun 28, 2018

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Version/s: 2018.2.0b10

Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more

0
votes
Won't Fix

Orthographic Projection affects CameraCullPlanes when using custom Proje...

Culling

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Mar 20, 2023

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Version/s: 2021.3.19f1

Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Hierarchy... Read more

0
votes
Won't Fix

Crash on MemoryManager::Deallocate when rapidly calling Addressables.Loa...

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Apr 26, 2024

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Version/s: 2022.3.25f1

Reproduction steps:1. Open the attached project “ReproProj”2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy wi... Read more

4
votes
Fixed

Editor crashes when exiting the Play Mode while a certain GameObject is ...

Optimization

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Jun 03, 2022

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Version/s: 2021.2.17f1

Reproduction steps:1. Open the repro project2. Open _LittleDemolition2/_Scenes/Stages/021.unity scene3. Select the Stage GameObject ... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
Not Reproducible

Realtime GI delaying or not loading when loading scenes in player builds

Progressive Lightmapper

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Apr 15, 2021

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Version/s: 2020.1.0a14, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

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Apr 05, 2017

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Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

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Jul 16, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

1
votes
Fixed

[iOS] Appending builds with different target devices results in FileNotF...

iOS

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Apr 06, 2017

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Version/s: 5.5.2p2

When appending iOS builds that were built for 'iPhone &amp; iPad', for example with 'iPhone Only' setting, FileNotFoundException app... Read more

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