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Reported included build size is incorrect
To reproduce:1. Create new project2. Build to iOS3. Check that editor.log shows that 3.7mb of .dll files were included4. Change Stri... Read more
Cubemaps do not update from original sources when changing dimension or ...
1 Open attached project2 Choose "Sunny1_up Dup" in the Project browser and look the Preview (see attached image step2) - notice the ... Read more
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more
Severe Performance degredation using MaterialPropertyBlocks and new 4.3 ...
Reproduced on 4.3.0a4 Read more
Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"
Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more
Profiler won't work with Windows 64bit application
When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more
Unity crashes after editing a script attached to an object and quitting ...
To reproduce:1. Open the project2. Open Vuforia-4-CylinderTargets scene3. Select a game object (i.e ARCamera)4. Open any script atta... Read more
Some offmeshlinks are not "bound" to the navmesh
To reproduce:1. Open project OffMeshLinks2. Open scene Testscene3. Check Offmeshlinks > Link14. Start transform of offmeshlink is... Read more
Shaders passes change order randomly for instantiated
Shaders passes change order randomly for instantiated material To Reproduce:1. Open the attached project & scene.2. Enter and ex... Read more
All about bugs
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