Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.5.2f2
Issue ID
473979
Regression
No
16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug:
Loading a big texture from an asset bundle corrupts it.
Repro steps:
1. Open the attached project in Unity 3.5 (that's the version in which the asset bundle was created)
2. Play the scene
3. Press the download button in the top left corner
4. Observe the loaded texture is incorrect.
Notes:
Reproduced also in 3.5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment