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0
votes
Fixed

StaticBatchingUtility.Combine bug on scaled meshes that were already ren...

Graphics - General

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Jan 21, 2013

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Version/s: 4.0.0f7

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more

0
votes
Fixed

iOS Simulator always displays "Development Build"

iOS

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Jan 20, 2013

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Version/s: 4.0.1f2

To reproduce:1. Create new project2. Select Simulator SDK3. Build and run on iOS4. "Development Build" label is displayed even if it... Read more

3
votes
Won't Fix

Linux player crash in ATI driver

Linux

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Jan 19, 2013

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Version/s: 4.0.0f7

Read more

0
votes
Fixed

Hang when selecting particle system (prewarming code infinite loop due t...

Shuriken

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Jan 19, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the package attached- open the scene "temp"- select the particle system in the Hierarchy and notice th... Read more

0
votes
Fixed

Moving over a flat surface, BoxColliders with rotation frozen on all axe...

Physics

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Jan 19, 2013

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Version/s: 4.0.1f2

To reproduce:1. Open project Bug Report Orthogonal Movement.zip (attached to mail)2. Run scene Bug Report Orthogonal Movement3. Move... Read more

93
votes
Fixed

Dynamic Font rendering performance issues on iOS

iOS

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Jan 17, 2013

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Version/s: 4.0.1f2

This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font ... Read more

0
votes
Not Reproducible

Unity crashes when adding a prefab to the scene

Assets Management

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Jan 17, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the package attached- open the scene- try to add the prefab again in the scene and notice that Unity w... Read more

0
votes
Fixed

Debug inspector mode changed null list to not null

Inspector Functionality

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce:1. Open New_Unity_Project_82. Run scene "scene"3. Change inspector to debug mode4. Notice that (list != null) will now ... Read more

3
votes
Fixed

OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...

Inspector Framework

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce:- Open scene "scene".- Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Test... Read more

0
votes
Fixed

[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode

-

Jan 14, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached- open the scene- play the scene and notice the weapon looks fine- use the "Maximise... Read more

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