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.wav and .aiff audio doesnt work on Flash
1) What happened.wav and .aiff audio doesnt work on Flash 2) How can we reproduce it using the example you attached1 Open project2 O... Read more
[Collision] [Graphics] Particle System visualization for solid gives a "...
Steps to reproduce : - open ShurikenWorldCollisionTestScene- select "Particle System" game object- start Particle Effect if not alre... Read more
Crash on switch platform to Flash
1) What happenedCrash on switch platform to Flash 2) How can we reproduce it using the example you attached1 Open Project2 Press Fil... Read more
Shortkeys without modifiers using undescore notation doesn't work
See user's description."Edit/Test _g" - doesn't work when press "g", but works for "Shift+g"1 Open project2 Press "g" - nothing in c... Read more
[Lightmaps] Black geometry in demo projects when clearing lightmaps
- Load the Shadowgun demo scene- Clear lightmaps- Run demo or move around inside the building - observe black geometry Other notes: ... Read more
Editor windows do not reload after switching the project and then switch...
Steps to reproduce : - open the project- go to Smooth Moves > Tools > Control Panel- dock the custom editor- open a new projec... Read more
Tree changes its size in playmode
Steps to reproduce : - open the project attached at case 539167- open the scene KnobwoodEstates- press play and notice the scale of ... Read more
Custom Editor that uses SerializedProperties works as expected until dup...
Steps to reproduce : - open the SpriteDemo scene.- select one of the sprites.- play with the "Texture" property so you can see the s... Read more
InvalidOperationException when canceling "switch platform"
- Open project in the Editor- Switch platform- Cancel while switching- Observe the error message Read more
Scale becomes 0 when making object child of some other object
1 Open project2 Open scene Default3 Just make GameObject called "Grid" a children of GameObject called "sdd". Try unparenting it and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS