Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0a4
Issue ID
539249
Regression
No
[Collision] [Graphics] Particle System visualization for solid gives a "scattered"
Steps to reproduce :
- open ShurikenWorldCollisionTestScene
- select "Particle System" game object
- start Particle Effect if not already running
- set Visualization for Collision to "Solid"
Result: The square is not solid, but the plane color is scattered around it.
Alternatively see attached screenshot.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment