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Making object child of some parent changes the childs scale
1 Open project2 Open scene "OrgScene"3 Check "Child" object in Hierarchy and notice: Scale is 1;1;1;4 Make "Child" object child of "... Read more
GL.Color is black when using GL.LINES on MacOSX
Steps to reproduce : - open the project attached on both Windows and OSX- open the scene- press play and notice the difference betwe... Read more
Typo in enum causes internal compiler error
A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more
All projects look very dark on Samsung Galaxy S3 Mini
Any project (including an empty one) with 32-bit display buffer enabled looks very dark when it's run on Samsung Galaxy S3 Mini. Thi... Read more
Build Settings. You can input negative screen width/height in Player set...
Tried only with Web Player.Nothing bad actualy happend. Steps:1. Go to File -> Build Settings2. Select Web Player in list of plat... Read more
When using Space bar to expand a drop down - Windows sounds is triggered.
When using Space bar to expand a drop down list in the importer - on Windows - one of the Windows sounds is triggered. Read more
Can't open Build Settings window if Editor window was minimized when Bui...
Seems that it is Win7 problem. And related to the fancy minimizing feature with taskbar buttons.Will not occur if you minimaze with ... Read more
When importing a .ma file with a single animation clip - the existing c...
When importing a .ma file with a single animation clip, the "clipAnimation" array is (incorrectly empty), and therefore existing cli... Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps:1. Open File->Build Settings2. Add several scenes to the list.3. Select one or two scenes.4. Press and hold left mouse butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS