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Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
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Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached- open the scene and press play- notice the cubes have anti aliasing- build the sc... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repro... Read more
dropping a multi selection on a list or array enters them not in order
-repro:--open attached project--select main camera which has a script--lock the inspector on it via the lock icon at the top--multi ... Read more
When importing assets from the asset store while the editor
1) What happenedWhen importing assets from the asset store while the editor is set to serialize assets to text, the asset does not g... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached- build the scene in the project for standalone- play the .app and notice it crashes Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps:1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#);2. deploy project on device wit... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce:1. In the top menu, run the Test -> CreateMesh script2. This creates tw... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island.2) Character immediately falls through terrain. NOTE: We're seeing this inte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS