Search Issue Tracker
By Design
Votes
0
Found in
4.1.2f1
Issue ID
542168
Regression
No
Coroutine never finishes if run from a script on a deactivated or destroyed object
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish.
Reproduced on 4.2.b2
See user's description
1 Open project
2 Open scene "test" and press Play
3 Press "1" - the cube will be Hitted and jumped
Press "2" or "3 " - the cube will never be Hitted and jumped
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment