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Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply.- go in and edit the avatar, setting those same bo... Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached- build for standalone OSX- run the scene and notice the mouse offset Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8- import the project attached by the user in the reply- after importing login to Perforc... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce:1. Open crashTest project, (attached here, but taken from case 565404)2. Save scene3. Place a few cubes in the scene4. ... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached- go to Audio folder- click on the various audio files in the folder and notice th... Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script- double click it and MD will crash *Note:Reproed on 4.2b4.Additional info here : http://f... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached- open the scene- press play and Unity will hang Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS