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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




MousePosition offset after Screen.SetResolution() in OSX standalone widowed mode



Steps to reproduce :

- import the project attached
- build for standalone OSX
- run the scene and notice the mouse offset

Comments (2)

  1. baopham

    May 08, 2017 23:30

    This happens to me as well. On Windows platform. Unity 5.5

  2. andyz

    Jan 23, 2015 11:12

    Probably related - exporting to win7, resizable window can sometimes end up showing wrong mouse coordinates after the window is re-sized

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