Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.1.3f3
Issue ID
546872
Regression
No
After script caused a crash in Unity, an unsaved broken prefab causes a crash
To Reproduce:
1. Open crashTest project, (attached here, but taken from case 565404)
2. Save scene
3. Place a few cubes in the scene
4. Turn one of the cubes into a prefab
5. Attach the NewBehaviourScript to the cube
6. Enter play mode, unity crashes (due to infinite loop in the script)
7. Open Unity and the project again
8. Changes to the scene are not saved, but the prefab is in the project view.
9. Rename the prefab into a fully new name
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
- Unable to bind RenderTexture to the VisualElement's StyleBackground property
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
Add comment