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Fixed in 4.5.X



Found in


Issue ID




After script caused a crash in Unity, an unsaved broken prefab causes a crash

Assets Management


To Reproduce:
1. Open crashTest project, (attached here, but taken from case 565404)
2. Save scene
3. Place a few cubes in the scene
4. Turn one of the cubes into a prefab
5. Attach the NewBehaviourScript to the cube
6. Enter play mode, unity crashes (due to infinite loop in the script)
7. Open Unity and the project again
8. Changes to the scene are not saved, but the prefab is in the project view.
9. Rename the prefab into a fully new name

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