Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0b3
Issue ID
547138
Regression
No
Mecanim skeleton mapping serialises "None
Steps to reproduce :
- create a new avatar, setting some optional bones and apply.
- go in and edit the avatar, setting those same bones to "None" and apply.
- observe warnings and inability to go in and define muscle space.
- save mapping to file.
- clear mapping.
- load mapping from previous file.
- observe no warnings and fully accessible muscle space editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment