Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.0b3
Issue ID
547138
Regression
No
Mecanim skeleton mapping serialises "None
Steps to reproduce :
- create a new avatar, setting some optional bones and apply.
- go in and edit the avatar, setting those same bones to "None" and apply.
- observe warnings and inability to go in and define muscle space.
- save mapping to file.
- clear mapping.
- load mapping from previous file.
- observe no warnings and fully accessible muscle space editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment