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[LOD] Confusing renderer preview on LOD group if multiple renderer compo...
- Create a Cube and add a Particle System and a Line Renderer component to it.- Add this Cube as a Renderer in a LOD Group. Notice t... Read more
Delete Layouts window looks bad if layouts have long names
Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sele... Read more
Adding Texture to MaterialPropertyBlock leads to crash.
1) What happenedAdding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attachedJus... Read more
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project2 Create cube (make sure rotation is 0)3 Rotate cube by mouse and press Esc to cancel - no... Read more
Application may crash after several pause-resume operations
Steps to reproduce:1. Build and run any project2. Once app has loaded, press Home button3. Press back button4. Go to step 2 if appli... Read more
The Avatar Mask documentation is outdated
The Avatar Mask documentation is outdated.http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.htmlIt's not Avatar ... Read more
Contrast Enhance image effect has minor math error
Steps to reproduce : - impor the Image Effects package (pro)- open the COntrastComposite.shader- notice the line 46 allows for negat... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping2. Select Bake "tab"3. Click "Bake Scene" butto... Read more
First time Input.compass.rawVector returns zero vector
Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more
[Collision] Approximate particle collisions fail on rigidbodies
Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it- exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS