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Character controller falls through terrain on BB10
To repro: 1) Publish build to BB10.2) "Drive" character to edge of cliff, jump, let go of joystick.3) Once you land, continue to "dr... Read more
ModelImporter.animationType property is ignored when use it from script
No matter what I set (legacy, generic, humanoid) the rig property changes in the inspector but it does really nothing to the mesh so... Read more
Weird alignment when selecting an asset store package
Inspector alignment looks weird when selecting an asset store package in Project Browser. Please see attached screen shots for detai... Read more
Assigning a custom icon to a script causes a game object with the script...
Steps to reproduce : - import the project attached- open the scene and press play- click on the scene tab and drag selecting the obj... Read more
EditorUserBuildSettings.SwitchActiveBuildTarget() does not update build ...
SwitchActiveBuildTarget() switches the active build target but when used with a standalone target, does not update EditorUserBuildSe... Read more
[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters
1. open attached project and load scene2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. People... Read more
[Lightmapping] "Bake Selected" ignores Lock Atlas setting
-e 'Bake Selected' ignores Lock Atlas setting 1) Open the attached project and load the "lightmaps" scene2) Select the sphere3) Open... Read more
Using Draw Calls affects performance in 4.2
Steps to reproduce : - import the project attached in 4.1- open LoadTest_UnityGUI and press play, wait for 10-20 seconds; write down... Read more
CombineChildren script is not working with lightmapping
Steps to reproduce : - create a new project- import Scripts package- create a new scene- create a few objects in the scene and add t... Read more
WebPlayer size can't be increased in Firefox
Steps to reproduce : - import the project attached- build the scene for webplayer- open the build in Chrome and Opera and notice it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS