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Unity Mac editor becomes not responsive
Unity Mac editor becomes not responsive. CPU is 100% busy on of the core. (My guess is one thread is just looping).The only way to g... Read more
Editor Crashes After Import
This is a crash that is reoccuring after any of our maya imported meshes and materials are imported into unity, which happens often.... Read more
When you try to register your PC for Blackberry, the Unity Editor does n...
Try to register a machine while using a proxy for internet access.You will also run into problems when you try to get a debug token. Read more
[VCS] Using case sensitivity in Perforce causes files in Unity to claim ...
Steps to reproduce : - create a new folder Users/(user)Projects/newproject- open P4V and create a new workspace with the root in Use... Read more
Rich text markup disappears from input field when editing
1) What happened Rich text markup disappears from input field when editing the text of a Text Mesh. Instead it's applied to the text... Read more
Read-only plugin files prevent building application
Unable to build Android Platform, UnauthorizedAccessException from files in Temp\StagingArea\res. This is caused by files in Plugins... Read more
[Camera] "Width" and "Height" on Viewport Rect can have negative values
Maybe this is intentional design, but "Width" and "Height" on Viewport Rect have negative values. This means that the Camera Preview... Read more
Scripting API Search Box - Not possible to search through all API
Scripting API Search Box - Not possible to search through all API Repro 1. Set filter to Editor Classes (or anything else than Runti... Read more
Lightmapping fails to start when the Editor allocated a lot of memory on...
Lightmapping breaks when GetAdaptersInfo is used with a buffer in >2GB address space, which can happen, since Unity is built with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS