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MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce:1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls.2. Build to the iOS devic... Read more
Scripting Reference search fails
To repro: 1) Open Scripting reference.2) Attempt to search for the top class3) Observe message: "Your search for [ ] did not result ... Read more
Not able to select Icon and Splash image for all platforms
Steps to reproduce : - go to Player settings- select any platform- go to Splash Image and try to select a texture and notice it will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS