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Prefab instances are corrupted (lost macro, missing references, empty va...
Just posting this bug report in case other people look for it! It's a known issue with a simple fix: When instantiating a prefab in ... Read more
Flickering / not fully visible texts on units
Original Issue - Unity Bug----Not sure if it is already posted in some other bug, but this have been bothering quite a while. It is ... Read more
Build error - audioclip does not support code generation
Repro is inconsistent in new Setup projects, but can't seem to fix this issue in a larger project.Graph information provided in the ... Read more
[Bolt] Bolt 2 Graphs don't have automatic spacing applied to their names...
Reproduction steps:1. Open the attached project "Repro.zip"2. Create a new Bolt Class3. Open Bolt Explorer4. Create a new Graph5. Na... Read more
[Bolt] Functions on Bolt 2 Assets throws a NullReferenceException in the...
Reproduction steps:1. Open the attached user's project "Bolt2BugHunt.zip"2. In the Project window under "Assets/_Project/Scenes" ope... Read more
Scene GameObjects disappear when renaming it to an already deleted Scene...
How to reproduce:1. Create a new project2. Create a new Scene 'test' in the Scenes folder and open it3. Delete the newly created 'te... Read more
Baked Lightmaps preview does not update with respect to Lighting Data As...
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Dat... Read more
NullReferenceException is thrown when using Addressables.InstantiateAsyn...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Exit the Play Mode4. Enter the P... Read more
BoltClassShell errors spew the console when running graph in generated mode
When running a basic debug.log script in Generated mode errors continually spam the console. !image-2020-07-16-15-44-45-252.png! Ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved