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Won't Fix

Votes

0

Found in [Package]

1.11.2

Issue ID

ADDR-1331

Regression

No

NullReferenceException is thrown when using Addressables.InstantiateAsync to instantiate a Prefab with complex Mesh Collider

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Exit the Play Mode
4. Enter the Play Mode again
5. Observe the Console Window

Expected result: No errors are thrown
Actual result: NullReferenceException error is thrown

Reproducible with: 2019.3.2f1, 2019.4.3f1, 2020.1.0a20 (1.11.2)
Not reproducible with: 2018.4.24f1, 2019.3.1f1 (1.11.2)
Couldn't test with: 2019.3.08, 2019.3.0f3 ("Reached the maximum polygons limit" error is thrown)

Workaround: Downgrading to Unity 2018.4.24f1 and upgrading the project back to the initial version (also need to fix references to Materials and Meshes after)

  1. Resolution Note:

    This is not an addressables issue based on repro steps with different editor versions and same addressables package version. Moving parent tracked issue to Physics for further investigation.

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