Search Issue Tracker
Fixed in 2021.2.X
Votes
2
Found in
2019.3.0a8
2019.4.2f1
2020.1
2020.2
Issue ID
1263621
Regression
Yes
Scene GameObjects disappear when renaming it to an already deleted Scene name
How to reproduce:
1. Create a new project
2. Create a new Scene 'test' in the Scenes folder and open it
3. Delete the newly created 'test' Scene
4. Select the 'SampleScene' and duplicate it (CTRL + D)
5. Open the 'SampleScene' without saving the 'test' Scene
6. Rename the 'SampleScene1' to 'test'
7. Open 'test' Scene
Expected result: 'test' Scene is identical to 'SampleScene'
Actual result: all of the 'test' Scene GameObjects disappear from the Hierarchy window and the Scene view
Reproducible with: 2019.3.0a8, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Not reproducible: 2018.4.25f1, 2019.3.0a7
Notes:
Renaming the Scene to anything else after the issue occurs restores the GameObjects
Comments (3)
-
NathanViaeneCreate
Dec 09, 2021 10:16
Happens in 2020.3.20f1
-
JeffreyBennett
Jun 19, 2021 21:27
Happens in Unity 2020.3.4f1 also
-
setezerocinco
Feb 07, 2021 14:41
Happens on version 2019.4.19f1 Personal as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5