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"Component (...) had become dangling during an undo operation." warning ...
Steps to reproduce: Create a new URP project. Project View > Create > Rendering > URP Asset (with Universal Renderer). Set ... Read more
Subsequent runs of subgraph leads to different output using WaitForAll node
Description Initial SetupCreate the following graph: Start (Repeat On) Run In Parallel ## Log 1## Log 2; Wait for 3 seconds## Log 3 ... Read more
UI inconsistencies in the Project Settings window Multiplier section tha...
How to reproduce:1. Open the “MPPM_VP“ project2. Open the “Edit/Project Settings/Multiplayer“ window3. Observe the Server-Client bar... Read more
TMP text with Auto Size overflows when using the WD% property
Reproduction steps:1. Open the attached “TMP Autosize issues.zip” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hier... Read more
[UI] Light Explorer does not update Isolated Selection when new Light se...
Steps to reproduce: Open a Unity Project Add an Point Light to the scene via GameObject > Light > Point Light Add a Spot Light... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a "Light -> Spot Light" GameObejct3. In the Inspector, ... Read more
[Android] SystemInfo.processorFrequency displays an incorrect value when...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the text’s value in t... Read more
Two separators in Hierarchy Light Context Menu
Steps to reproduce: Create a new URP Project. In Hierarchy, Right-click > Light Actual results: There are two separators under Re... Read more
Crash on tlsf_free when changing between scenes after entering Play mode
Reproduction steps:1. Open the attached project "Repro"2. Open scene "Scenes/Main Menu"3. Enter Play mode4. Without exiting Play mod... Read more
Lighting glitches when Game View is redrawn outside of the Play Mode
How to reproduce:1. Create a new URP 3D Sample project2. Open the "TerminalScene" scene3. Open the Game View4. Click and drag the mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default