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When in framing+locking, if you drag object outside sceneview, the locki...
1. Create a sphere in project2. Lock and frame it with SHIFT+F3. Start dragging the sphere into another position4. Notice how the sc... Read more
Double-F framing doesn't work in OSX
Double-clicking F-key should frame+lock the selected object in sceneview. This doesn't work on OSX. Read more
Picking breaks in scene view
Steps to reproduce : - import the project attached- open the level scene- press play- select the scene view and notice that picking ... Read more
The Animation Component can't be searched in Hierarchy Tab
Steps to reproduce : - create a new project- create a game object in the Hierarchy- create a new animation clip from the Project Bro... Read more
Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build.The Dumps from PC and X360... Read more
Bug in shader fog code in OS X
To Repro:1. Open the attached project i OS X and scene.2. Notice the cube with the green leafs doesn't have fog3. Open the "GlobalUV... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached- select the texture- in the Inspector click on Sprite Editor- go to Slice and sel... Read more
crash on playing scene with AudioClip.Create example repeatedly
-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro:--open attached project or make a new one using h... Read more
OS X builds with either the x86_64 or Universal option do not have the a...
To reproduce:1. Open project OSXIcons2. Change Architecture to x86_64 or Universal3. Build to standalone The produced app does not h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used