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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in

Issue ID




Splitscreen on render textures not working with deferred rendering

Graphics - General


The simple test scene to show that rendering from 2 cameras to different parts of the same rendertexture does not work with Deferred Rendering. The scene shows the same thing working correctly when using Forward Rendering.

To reproduce import the attached package and run the rendertests scene.

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