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Support Blender's mesh mask
Steps to reproduce : - open the .blend file from the attached project in Blender- select the Blender-blendshapes-testMesh node in th... Read more
Tabs freeze in MD4 after using auto-hide
Tabs freeze in MD4 after using auto-hide To reproduce:- Start MD4- Go to the Unit Testing view- Enable/disable auto-hide for Solutio... Read more
It's possible to animate properties of the animator..in the animation
In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more
MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce:1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls.2. Build to the iOS devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server