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[WP8] Pause-resuming the standard assets project causes a crash (access ...
To reproduce:1. Open the standard assets project2. Build & run for WP83. Pause the app4. Resume5. Notice that the app crashed. V... Read more
Particle System - Changing position makes particles emit along line
Repro steps:1) Open the project2) Play scene 'particleScene'3) Select Particle System in Hierarchy4) Set Position X to 55) Notice th... Read more
[Android][UI] Some letters are out of place in UI text elements on some ...
Some letters are out of place in UI text elements on some devices: Google Nexus 5 and LG G3 seems to exhibit such behaviour always w... Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce:1. Open attached project2. Open scene repro3. Build & run the scene to a WP8.1 device4. Notice how instead of the g... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
destroying player object causes exception on disconnect.
After a player object is destroyed on the server, and the client disconnects, a nullReferenceException occurs during the disconnect ... Read more
NetworkServer.Spawn doesnt check for server running
NetworkServer.Spawn doesnt check if the server is running. So when called on a client, it fails silently. Read more
[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected