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Turning off child collider causes parent to use it's mass too
To reproduce:1. Open attached project2. Run scene test3. Press LMB to jump4. Press RMB twice to disable child object with collider5.... Read more
Unity freezes after evaluating local variable
Steps to reproduce : - import the project attached- open the scene TestScene2D and the script Add2DForce- place a breakpoint at line... Read more
Java installer now warns about missing "Permission" attribute in the man...
-e: see title -repro--uninstall webplayer plugin--install latest Java and Firefox--activate Java in FF--go to http://unity3d.com/gal... Read more
Can't disable Java/ClickOnce installer options with JS
-e: see title -repro Java:--uninstall webplugin--install latest Java & Firefox--activate Java in Firefox--build a webplayer--add... Read more
Crash while importing Robot Lab project from Asset Store
To reproduce:- Create a new project- Open Asset Store and make a free text search on "Robot Lab"- Import the project- Observe the cr... Read more
When an animated object has two child objects with the same name you can...
To Reproduce:1. Open attached Rainbow_Factory project2. Open _Scene scene3. Under COW object there's a cow object. Duplicate that co... Read more
AVG anti virus reports unity DLL as harmful
-e: see title -repro:--install AVG anti virus software--start installing 4.3f1--NOTICE AVG will alert you about UnityPlayer.dll Read more
MaterialPropertyBlocks doesn't work properly
On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Materi... Read more
Dope sheet doesn't have grid with prime number of samples
To reproduce:1. Create an animation2. Change sample amount to prime number3. Notice that dope sheet's grid is gone (screen attached) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS