Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f1
Issue ID
572374
Regression
No
When an animated object has two child objects with the same name you cannot add both of them to parents animation controller
To Reproduce:
1. Open attached Rainbow_Factory project
2. Open _Scene scene
3. Under COW object there's a cow object. Duplicate that cow object
4. Create animator controller for COW object
5. Add one of the cow's transform curve to COWs animator controller
6. Add the other cow's same transform curve to COWs animator controller
Expected results: A new cow transform curve appears
Actual results: there's only one cow transform curve
By design: Animation system does not support object that have exactly the same name and path. This is a known limitation and we dont expect to change that soon.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Add comment