Search Issue Tracker
NullRefferenceException when adding an animation to a state and then pla...
Steps to reproduce : - import the package attached- create a new animation controller- crate a new state- assign the jump motion cli... Read more
Monodevelop do not dismiss autocomplete when the cursor is moved down
To reproduce:1. Create a new project2. Create a new script3. Open it with MonoDevelop4. Create any variable5. Start typing the name ... Read more
Wrong behaviour of "Add curve" in "Animation" window when object has fe...
Wrong behavior of "Add curve" in "Animation" window when object has few same colliders 2) How can we reproduce it using the example ... Read more
Changing view position in time field (Animation window) on press Play
Changing view position in time field (Animation window) on press Play 2) How can we reproduce it using the example you attached 1 Cr... Read more
Help tip appears on two monitors(Animation window)
Help tip appears on two monitors(Animation window) 2) How can we reproduce it using the example you attached 1 Create new project2 C... Read more
Animation takes split inside Unity import as empty range 0-0
Steps to reproduce : - import 3DFoin The Girl model from the Asset Store- go to Animation importer- look at the Animation tab and no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS