Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
537062
Regression
No
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit
1 Force the Editor to OpenGL
2 Build a 64Bit Standalone as Development Build
3 Run the Standalone in OpenGL Mode (forcing it)
In the Output Log is shows that SystemInfo.supportsRenderTextures is
False. This is from a Debug output i did in RenderTextureTest.cs which
is attached to the Camera.
If using DirectX9 Rendertextures work in both Configurations, but I need
to use OpenGL.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment