Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
537062
Regression
No
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit
1 Force the Editor to OpenGL
2 Build a 64Bit Standalone as Development Build
3 Run the Standalone in OpenGL Mode (forcing it)
In the Output Log is shows that SystemInfo.supportsRenderTextures is
False. This is from a Debug output i did in RenderTextureTest.cs which
is attached to the Camera.
If using DirectX9 Rendertextures work in both Configurations, but I need
to use OpenGL.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment