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Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce:1. Open attached project "Shader modify iOS"2. Build and run on iOS3. Notice compilation fail error Unity appears to se... Read more
Fails to build a web player
To reproduce:1. Open the project2. Build the project in a folder to the root folder's 'Web Player' folder, naming it index.3. Fails ... Read more
Webplayer crash when closing the browser
Steps to reproduce : - open the page http://greenlanternmovie.warnerbros.com/combat/- press play and select the first character- aft... Read more
OnTriggerEnter2D called too many times
To reproduce:1. Open the "Unity Projects 02: 2D Platformer v2.1" from the Asset Store2. Open the scene called "Level"3. Attach a scr... Read more
Webplayer fails to load.
To reproduce:1. Open http://www.amazingmonk.com/2. Hit playExpected result: Game loadsActual result: Game does not load -"The conten... Read more
Inspector transform GUI isn't updated
To reproduce:1. Open attached project2. Run scene 13. Select capsule object4. Notice that transform GUI isn't updated Regression fro... Read more
WebPlayer crashed when go to the full screen on Chrome and IE9
WebPlayer crashed when go to the full screen on Chrome and IE9for http://greenlanternmovie.warnerbros.com/combat/ Works fine on Fire... Read more
adb locks Unity editor and the editor starts to hang when trying to clos...
adb locks Unity editor and the editor starts to hang when trying to close it. This is only reproducible in Windows and it is a regre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS