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Fixed
Votes
4
Found in
4.3.0f1
Issue ID
573682
Regression
No
OnTriggerEnter2D called too many times
To reproduce:
1. Open the "Unity Projects 02: 2D Platformer v2.1" from the Asset Store
2. Open the scene called "Level"
3. Attach a script with "void OnTriggerEnter2D() { Debug.Log("enter"); }" to "hero"
4. Run the scene
5. Notice how "enter" is logged many times when player gets thrown to the river by zombies (dies)
Comments (24)
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haan
Nov 07, 2014 06:16
I am getting this issue in 4.6 beta. OnTriggerEnter2D is called 2 times. Is there any condition when this issue happens?
@BUBURIMU what was your problem? And how did you solve that problem.
druphoria
Aug 06, 2014 04:17
I'm also experiencing this issue. OnTriggerEnter2D is calling too many times and OnTriggerExit2D is sometimes being missed altogether.
Tricephalus
Jul 15, 2014 12:21
I'm using 4.5.0f6 and it's still present. OnTriggerEnter2D still keeps getting called while the two triggers are in contact, and not just once when they intersect.
buburimu
Jun 26, 2014 02:14
My code was broken: the issue seems resolved in 4.5.1f3 (Mac). Sorry for the wrong report!
buburimu
Jun 24, 2014 06:50
Still here in 4.5.1f3 (Mac). Worked around with a flag but still... it's not fixed
coshea
May 15, 2014 15:03
Says here fixed in future release, but no idea when :) http://issuetracker.unity3d.com/issues/ontriggerstay2d-is-called-not-properly
siceblue
May 12, 2014 03:25
Still present in 4.3.4f1. I need this fixed
IntDev
Mar 28, 2014 17:47
Still present in 4.3.4f1. I need this fixed. HELP.
rjoly
Feb 01, 2014 15:35
still in 4.3.4f1.
Jason Tartaglia
Jan 27, 2014 18:27
How do we track resolution of an issue to deployment in an update? Meaning, is there a way for me to tag this issue so that when the fix is actually deployed I will be notified? I can't think of an acceptable workaround for this issue and will be waiting on the fix.