Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f2
Issue ID
573718
Regression
No
Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce:
1. Open attached project "Shader modify iOS"
2. Build and run on iOS
3. Notice compilation fail error
Unity appears to search for gl_FragColor and replaces it with gl_patchFragColor. But if you use gl_FragColor inside an #ifdef (or inside an if statement), Unity will insert the variable declaration in the wrong place which causes the shader to fail compilation on the device.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment