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Toggling child colliders of a kinematic rigidbody stops collision detection
Steps to reproduce:1) Download attached project.2) Open scene "ColliderSwapProblem" ("Assets/Scenes/").3) Play the scene. (Open scen... Read more
Division by zero in OnDrawGizmos freezes Unity
Steps to reproduce:1. Open attached project's scene "main".2. Select RoadA Game Object.3. Change resolution to 0.4. Unity freezes. R... Read more
Setting UI Text component text to empty throws error
I'm not attaching project for this case, because its extremly simple to reproduce. 1. Create project.2. Hierarchy->Create->UI-... Read more
[OcclusionCulling] Undo/Redo does not work in Occlusion Culling window
Steps to reproduce: 1. Open any project2. Open 'Occlusion Culling' window (Windows/Occulsion Culling)3. Open 'Bake' tab4. Change any... Read more
App crashes when Strip Byte Code is enabled
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Load' button- Note that the build crashes Read more
[OldGUI] Editor crashes with "mono.dll caused an access violation" error...
Steps to reproduce: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Move the cursor over 'timeScale=0' button, notice... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project