Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1
2020.2
2020.2.0a15
Issue ID
1259550
Regression
No
[Android] [Vulkan] Another scene flickers while test scenes are running
How to reproduce:
1. Open the attached project
2. Make sure platform set to Android
3. Go to TestRunner window (Window->General->TestRunner)
4. Run PlayMode tests by clicking "Run all in player(Android)"
5. Observe the device
Expected results: Test scenes are running
Actual results: Another scene flickers while test scenes are running
Reproducible with: 2020.1.0b13, 2020.2.0a15
Mobile devices
Reproducible with:
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
Notes:
- No repro with GLES3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (2020.2.X):
The scenes in the project or the test framework allows frames where no camera is rendering (and clearing) the framebuffer.
This currently causes a readback of an older frame. Ideally we should avoid the readback and leave the framebuffer uninitialized but this issue is a bug in the project.