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Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more
[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints
Steps to reproduce : - import the project attached - open the scene - click on the "Bug me" object - move around the plane in the s... Read more
Unity splash screen settings are overridden
Unity splash screen settings are overridden by BlackBerry firmware. To repro: 1) Disregard initial bug report zip, use Cubemap.zip... Read more
Hierarchy: Re-ordering objects in Hierarchy is not instant
Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more
NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS
Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] In... Read more
A gameobject with a disabled mesh collider will still become detectable ...
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more
Unity crashes during evaluating an expression in Mono Develop
Steps to reproduce : - import the project attached - open the NewBehaviourScript.cs - place a breakpoint in the line within Update(... Read more
[InheritVelocity, Graphics] Shuriken's Inherit Velocity doesn't work pro...
Steps to reproduce : - import the project attached - open the test scene and press play - spawn the ship - use the arrows to move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines