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Resources.load does not load an animation if it has the same name as a t...
To reproduce:1. Open attached project2. Open scene "default". It contains a script which does resources.load for three different fil... Read more
Broken link in the docs
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/AnimationScripting40.html and notice is not found Read more
Renaming is disabled when a search is active in the Hierarchy view
To reproduce:1. Search for an object in the Hierarchy view2. Right click on an object3. See that renaming is disabled However, renam... Read more
Saving a scene after changing terrain data in debug mode revers the change
To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more
"Prewarm" on non-looping particle systems causes duration issues when re...
To reproduce:1. Import attached package2. Open "TestScene". It contains a few particle systems under a parent particle system and a ... Read more
Adding a child with rigidbody2d on a rotated parent causes the child to ...
To reproduce:1. Create a new project and import a sprite2. Add the sprite to the scene and attach a rigidbody 2d component3. Create ... Read more
Unity does not refresh the project after an asset gets created through s...
To reproduce:1. Open attached project. It contains a script that generates a texture in play mode2. Attach the "SaveTextureTest" scr... Read more
NullReferenceException when selecting game objects in the Hierarchy
Steps to reproduce : - import the project attached- open the scene "Demo Side Scroll Test 1"- select the Camera Blocker in the Hiera... Read more
[OSX] ReadPixels on RenderTexture with AA doest work
Steps to reproduce : - import the project attached on OSX- open the scene and press play- press "Take screenshot" and notice that th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS