Search Issue Tracker
[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps
Steps to reproduce: 1. Open attached project (Collider5.zip)2. Open scene "test"3. Play it and notice that after rolling for some ti... Read more
[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project2. Select "LongData" asset3. Change the value of "Long"4. Undo (Ctrl+z) and notice that ... Read more
[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more
GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps:1) Open new project and assign attached script to any object2) Click Play and look at console window3) Pressing Space bu... Read more
Objects slide around on their own volition
How to reproduce: 1. Open attached project2. Open scene _Scenes/Init.unity3. Play the scene- The scene should begin stacking blocks ... Read more
CapsuleCastAll has issues when the start of the sweep is intersecting wi...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- The capsule casts in the scene represent character jump arc... Read more
WebGL: Standard Shader does not render correctly in Safari
-e: Standard Shader rendering in Safari is not consistent with other browsers -repro:--build project for WebGL--open the output inde... Read more
WebGL compilation error for user project
-e: attached user project fails to compile for webgl, python run error thrown.compiles fine for iOS with IL2CPP -repro:--open attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled