Search Issue Tracker
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce:1. Download and open the latest attached project(1118334-luminidbug.zip)2. Set bundle identifier to something dif... Read more
[iOS] MissingMethodException is thrown when trying to use Unity Ads
To reproduce: 1. Download attached project "20190116.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy the ... Read more
Scene rendering flickers when Camera is using an Image Effect with SAMPL...
How to reproduce:1. Open user attached project "PPS.zip"2. Move the cursor within the bounds of the Game or Scene View Expected resu... Read more
BuildExternalObjectsCache throws NullReferenceException when inspecting ...
How to reproduce:1. Open the user-provided project2. In Project window, select "cone_ground_smoke.fbx" asset3. Holding "Ctrl" key, s... Read more
Crash at CollectAndProduceGameObjectHierarchy or CollectAndProduceCloned...
To reproduce:1. Open users attached project "Popular war.zip"2. Open "Main.unity" scene3. Enter Play mode4. Press the Play button in... Read more
Deserialization doesn't work on Unreliable Channels, while a Reliable Ch...
Reproduction steps: 1. Open two instances of "NetworkIssue.zip" project2. Enter Play mode3. In one instance press "LAN Host(H)", in ... Read more
Configurable Joint Angular Motion options behave as if they are set to F...
How to reproduce:1. Open attached project "Case_1119471_repro.zip"2. Open "SampleScene" scene3. Enter Play mode Expected result: "Le... Read more
[Mac only] Input uv coordinates do not quite match the center of the scr...
How to reproduce:1. Open the attached project2. Enter the Play mode3. Change the Game view size (see the Case608300.gif attached) Ex... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce:1. Create a new Unity project2. Create a new Particle System3. Set the 'Start Lifetime' parameter to 'Infinite'4. E... Read more
MissingReferenceException and broken GUI after enter/exit Play mode with...
How to reproduce:1. Open the attached "Test.zip" project or create a new one2. In the Menu bar, select "Edit/ Project Settings..."3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used