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Sprites with Mip Maps enabled do not get packed
To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce:1) Open the project that I have attached2) Run 'Repro' scene4) Run the scene5) Notice that animator parameters were cha... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more
Editor Crashes when deleting a GameObject
To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more
The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO:1. create new game objects ObjA and ObjB2. make the following component, TestScript.cs:using UnityEngin... Read more
Mip map generation for sprites on AMD Radeon GPU's is broken
To reproduce:1. Open attached project2. Open scene "MipMap error". It contains two sprites - one with mip maps enabled and one with ... Read more
Cannot change code formatting in 'Braces' category
This issue only occurs on WindowsTo recreate:1)Open any script in MonoDevelop2)Go Tools->Options then under Source Code select Co... Read more
Event is not triggered at the last frame of the animation
To reproduce:1. Open the project that I've attached;2. Open the scene (it contains an animated game object);3. Open the animation wi... Read more
Unity doesn't support a 9 patch splash for Android
A feature request was open for this and is assigned to our developers: Create a 9 patch splash using the draw9patch application foun... Read more
Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached- open the scene and press play- move to the right while shooting and Unity will c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS