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Enter/Exit fullscreen has a flashing black screen effect.
Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link 2. Launc... Read more
MAC: After returning from sleep unity stopped drawing main window
To reproduce: Try to leave mac for a night in sleep mode Read more
Asserts in Animationview when game objects have identical names
This should produce in console: "SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce: - Create a particle system - Add a windzone component to the particle system - Start simulating Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
When refresh web browser, the socket connection fails.
When refresh web browser, the socket connection is failed. It means that the socket connection succeeds when open sample project in... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP