Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.69f1
6000.0.64f1
6000.2.15f1
6000.3.1f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-129605
Regression
Yes
Corrupted mipmaps are generated when using EditorUtility.CompressTexture with NPOT textures
How to reproduce:
1. Open the attached “IN-126492” project
2. Open the “SampleScene”
3. In the toolbar, navigate to Tools > Compress ALL Textures > BC3|DXT5
4. Observe the scene view and the Console
Actual result: The left texture is corrupted and no warnings or errors are thrown in the Console
Expected result: Both textures are not corrupted and an error is thrown in the Console
Reproducible with: 2022.3.69f1, 2023.3.0b8, 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Not reproducible with: 2023.3.0b7
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Compression formats tested: DXT5, BC4 and DXT1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment