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[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more
Removing a rigidbody2d causes the collider outline of a child object to ...
To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another gameobject and attach a box collider2d to... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more
SkinnedMeshRenderer starts flickering after resuming an app
To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more
Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce:1. Created a project which reports Screen.dpi2. Deploy it to Windows Phone 83. Reported dpi is zero. Tested with ... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce:1. Create a project which prints out Screen.GetResolution and Screen.resolutions2. Build it as standalone3. See t... Read more
When you slice up a sprite sheet, the resulting sprites are not in alpha...
When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce:1. Open any project containing a... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more
When opening MonoDevelop, 2 instances of one script are opened
To reproduce:1. Open attached project. It contains two scripts2. Open both of these scripts in monodevelop3. Try to open either of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS