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ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...
To reproduce:1. Create new project2. Import Image effect package3. Select SSAOShader4. Notice warnings:"Shader: 'Hidden/SSAO': GLSL ... Read more
Jittering animation which is specially noticeable when playing in slow m...
Steps to reproduce : - import the project attached- open the scene- press play- move the camera behind the character and notice the ... Read more
It is possible to give object multiline names by copy-pasting or from sc...
In scene there are two objects.Cube that I've renamed from UI, Just copy-pasted multiline text when I was renaming itSphere that is ... Read more
TouchScreenKeyboard.area returns wrong portions
With screen resolution 1536x2048 (Landscape Left orientation) on iPad4 static variable "TouchScreenKeyboard.area" returns keyboard's... Read more
OnGUI seems to process the keydown keystroke twice
Steps to reproduce : - create a new project- add the script attached to the camera- press play- press space and notice the keystroke... Read more
OnRenderImage() receives null destination when using SetTargetBuffers()
To reproduce:1. Open the attached project2. Open the scene3. Change the depth of MainCamera/SubCamera to positive4. See how the edit... Read more
StaticOcclusionCulling.umbraSize always returns zero after a successful ...
To reproduce:1. Open the attached project2. Bake the occlusion3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more
Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce:1. Open attached project "Shader modify iOS"2. Build and run on iOS3. Notice compilation fail error Unity appears to se... Read more
Fails to build a web player
To reproduce:1. Open the project2. Build the project in a folder to the root folder's 'Web Player' folder, naming it index.3. Fails ... Read more
Webplayer crash when closing the browser
Steps to reproduce : - open the page http://greenlanternmovie.warnerbros.com/combat/- press play and select the first character- aft... Read more
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