Search Issue Tracker
Double border for top and right sides of rect transform with sprite rend...
To reproduce:1. Create new rect transform with sprite renderer2. Set borders3. Notice that right and top borders are duplicated (scr... Read more
Performance of MovieTexture on WP8 is significantly worse than performan...
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android. MovieTexture ... Read more
Unity crashes upon removing rect transform with sprite renderer
To reproduce:1. Create new rect transform with sprite2. Remove rect transform component3. Notice that sprite is still displayed as w... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce:1. Set texture to single sprite mode2. Open sprite editor3. Sprite is not selected Read more
Profiling an app built with Unity free shows "Profiler is only supported...
Building an Android application with a Unity free and then trying to profile the application with Unity pro shows the error message ... Read more
Animation window does not allow adding curves of bool mecanim parameters
1) Open attached project/scene2) Look at 'Subcontroller' in the Animator Controller window and observe the parameters3) Select 'Cont... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce : - import the project attached- open the "Test" scene- press play and notice the messages in the console Duplica... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
FPS drop when built for iPhone 4S
To reproduce:1. Open the attached project (or any project that shows fps) with Unity 4.22. Build and run it for iPhone 4S3. See that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS