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Button reacts to some mouse events when a button component is disabled
To reproduce:1. Create a new project2. Add a button to a scene view3. Disable a button component4. Press play5. Click on the button6... Read more
Crashed when I added an effect to a Return channel
Can not reproduce it consistently, but I did the following actions: - Hit Play- Hit Edit Snapshots- Selected the Return channel- Cli... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce:1. Create an empty project or open any other one2. Set the project to Development Build3. Deploy it to Windows Ph... Read more
"Kind-of" text in Hardware Requirements table is too vague
"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more
broken headline formatting
-e: see title -repro:--go to Manual/CommandLineArguments.html--scroll to the bottom--NOTICE the "####DirectX feature levels" heading Read more
Screen shots need to be updated for section on Mesh Filter and Mesh Rend...
Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter:file:///C:/Program%20Files%20(x86)/U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument