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[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not upda...
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen Repro steps:- Open Sa... Read more
Addressable Assets write host machine-specific IP into AddressableAssetS...
Reproduction steps:1. Open the attached project "Addressable Git Problem"2. Open Scenes/SampleScene, add a new Script to the "Main C... Read more
[InputSystem] ButtonControl API calls produce duplicate / missing calls ...
How to reproduce:1. Open the user attached "InputSystem_TriggerIssue.zip" project2. Open the "SampleScene" Scene found in the Assets... Read more
[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...
How to reproduce:1. Import the attached package2. Open Shader Graph that is assigned to VFX3. Add Virtual Texture property and save ... Read more
[URP] UI GameObject ordering is reversed in the Scene view when using a ...
How to reproduce:1. Open the attached project "stencilRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In t... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
Scene and asset changes not saved when "Verify Saving Assets" is enabled...
How to reproduce:1. Open the user attached project ("test20211114.zip")2. In the menu bar go to "Edit > Preferences..." and enabl... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[Android][Vulkan] Application crashes upon opening after putting it to s...
1. Open the attached user's project "DeepLink.zip"2. Make sure that Vulkan is selected as the Graphics API3. Build for Android4. Lau... Read more
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